Ever wondered how the Unity and Unreal game engines work?
Or how Scratch turns your code into a game?
I decided to learn the basic principles of how a game engine functions by creating my own.
I call it Paper because it is simple and 2 dimensional.
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Defining a World
When creating a game, the first thing to do is to define a new world for the game to be contained in.
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Rendering to the Screen
The camera acts like a window so you can see the world. It renders object images to the screen at every update, like taking a picture.
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Handling Events
A game only becomes a game when you can play it. Paper registers an event when a key is pressed to control a character.
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Physics
In Paper, objects have a position and they can move to other spots on the grid. I have been working on more detailed physics for Paper so that objects obey Newton's Laws of motion.
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Features
Most games have scores to motivate players to achieve. An addiction to beating the 'high score' is what makes computer games successful.